It’s silly, but it’s okay to be given that chance. Vahlen’s advice so that she does not warn us during the missions that it is preferable that we do this or that thing. To begin with, and to try to give the matter a little more difficulty, we can deactivate Dr. Now that I have been able to play the game for a few hours from the beginning, I can explain more clearly what this Enemy Within is, and the first thing that comes to mind is that more than an expansion it looks like a mod.Īs soon as we start, in addition to choosing the level of difficulty and activating or deactivating the “Iron Man” option -remember, the one with which all our decisions are automatically saved and we cannot go back- we can also activate or deactivate other new options.
The fact that it is actually more of a reboot than a proper continuation of the game released only a year ago is not something that is usual. However, as I said then, the way Firaxis has raised this “expansion” of XCOM: Enemy Unknown seemed confusing to me. On that occasion I had the opportunity to test a mission and tinker a bit with the news of the game. The last time I told you about XCOM: Enemy Within was after testing it during the last Gamescom, which was where it could be played for the first time.