In any way, Roberts just showed that he is a lot more likely to actually deliver a game than the Infinity guys. The devs at Infinity are thinking about a kickstarter at the moment as well and Chris Roberts might just have stolen the show for them. I know Infinity tries to do this and is pretty successful at it, but Infinity remains to be vaporware as regards being a playable, complicated online-game (its just a tech demo as of now).
In fact, this would be over-the-top complicated to do.
I dont think this will ever have planet landing scale, but I dont think this is important. I just hope this totally takes off and he manages to get 5 million + funding. I think if he doesnt make the stretch goals he will go with the Wing Commander sub-game and will then try to implement the remaining stuff if he gets enough support. Coop/Deathmatch campaign (Wing Commander style) Freelancer-style moddable private servers If this hits 5 000 000 $ of funding it will have Roberts already proved that he knows how to make a game that is actually fun yet deep, and now he has the chance to actually make the game he was dreaming about when making Freelancer. Personally I think this could be the new reference in Space Sims in the making.