The camera is freeform, allowing you to swivel it across all three axes. You’ll also have panels that display your current resources and the like, so RTS vets will have no issue understanding what is going on.
Like other RTS games, you’ll have menus for constructing various ships and structures. The in-game interface reminds me a bit of “Supreme Commander” as you’ll be able to zoom in and out at will and still have control over your forces. The scenario editor is a bit lacking and doesn’t allow you to physically move planets around and design the map personally, but you can set the parameters for specific things and have the game create a map based on that input. You’ll also be able to cycle through portrait sets of the three playable races, but you can’t change individual races to display a particular portrait.
The options menu covers your basics and then some (screen resolution, graphics quality, etc.) but I enjoyed having the ability to set my profile’s race icon and color. The main menu lets a player setup single or multiplayer matches, dabble in the map/scenario creator, adjust profile settings, and set game options.